Tuesday, September 22, 2020

People Behind The Meeples- Episode 245: Adam Sadiq

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Adam Sadiq
Email:diacriticalgames@gmail.com
Location:Kansas City, KS
Day Job:Going back to school Fall 2020 to get an MBA, but before that I worked in banking.
Designing:Five to ten years.
Webpage:www.diacriticalgames.com
BGG:DiacriticalGames
Facebook:That's a Wrap Board Game
Twitter:@DiacriticalGame
Instagram:@diacriticalgames
Find my games at:BGG
Today's Interview is with:

Adam Sadiq
Interviewed on: 7/15/2020

This week we get to meet Adam Sadiq, a Kansas City area designer responsible for That's A Wrap, the game where you are a movie director competing to win the most Oskies. Read on to learn moreaboutAdam and the other projects he's working on.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Five to ten years.

Why did you start designing tabletop games?
I just like making things, so when I was introduced to the world of game design, and had my first idea for a game, I decided to run with it just because I could.

What game or games are you currently working on?
Temporal Trouble - A 2-player asymmetric co-op with a time travel theme. One player is a Time Pilot searching for treasure and the other player is their Time Ship trying to fix itself in time to escape the dangerous past. Can also be played solo.

Sync - Family-weight logic-based game with a very low number of components. Has similarities to the Mind, Hanabi, and the classic game Set. Try to get "In Sync" with partners/opponents by finding cards that match characteristics.

Have you designed any games that have been published?
That's a Wrap! - A movie-making game where players compete to win the most Oskies. Kickstarted late 2019, and fulfilling in Fall 2020.

What is your day job?
Going back to school Fall 2020 to get an MBA, but before that I worked in banking

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Home or someone's house, but getting a lot of mileage from Tabletop Simulator lately

Who do you normally game with?
Casually is usually my girlfriend or close friends, but I've really enjoyed networking with other designers through virtual playtest events recently

If you were to invite a few friends together for game night tonight, what games would you play?
Definitely depends on who I'm playing with, and how many people there are, but my standard favorites are Azul, Castles of Burgundy, Camel Up, and Coup. If it's just 2 people, I'll break out Baseball Highlights: 2045, or Star Wars: Rebellion if the other person agrees to it.

And what snacks would you eat?
Game nights are usually preceded by dinner so we don't snack during usually. Typically it'll be tacos, but I also love making homemade pizzas if I end up hosting.

Do you like to have music playing while you play games? If so, what kind?
Not particularly! My friends and I prefer to just chat over the game.

What's your favorite FLGS?
Spielbound in Omaha, Nebraska. Even though I moved away 4 years ago, it will never stop being my #1

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Baseball Highlights: 2045 is my perfect game, I love it to death. Exploding Kittens is not my cup of tea, but I have family who enjoys it, so it's fun to enjoy with them. Worst is a random Kickstarter game I backed, it was supposed to be very simple but me and my friend couldn't even figure the rules out so that was frustrating. Don't want to namedrop though!

What is your favorite game mechanic? How about your least favorite?
I love bidding, it's a mechanic that speaks to me, but it's tough to execute correctly. Can't really say a mechanic I don't enjoy, although dice rolling implemented poorly can be painful (looking at you, Catan)

What's your favorite game that you just can't ever seem to get to the table?
Star Wars: Rebellion for obvious reasons

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
I would never choose it, but if someone was adamant about wanting to play, I'd play along

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
It depends! My first game, the theme ended up informing mechanics, but the two games I'm working on were the opposite - I wanted a 2P asymmetric co-op, and the time travel theme just made a lot of sense (Temporal Trouble) and I wanted a game that could be played easily on a blind date (Sync, it's a long story)

Have you ever entered or won a game design competition?
No, I've thought about it but never pulled the trigger.

Do you have a current favorite game designer or idol?
Oddly, I never pay attention to the designer of a given game, though I have met many wonderful designers at conventions.

Where or when or how do you get your inspiration or come up with your best ideas?
I wish I could control it but it's super random. Often when I'm doing something like driving or running, where I can zone out and have time to be in my own mind. But unfortunately, I can't write things down in either of those situations so the ideas don't always follow me home.

How do you go about playtesting your games?
I force my girlfriend or other friends to play. Lately I've been doing a ton of digital playtesting, which I think is honestly ideal because of how quick and easy it is to implement feedback and make dynamic changes.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I wish I could be part of a team, design-wise, but honestly don't know where to look. Artists I absolutely must hire out, but at least I know that I'm terrible, so I don't micromanage my artists. I've found letting them do their own thing gets the best results.

What do you feel is your biggest challenge as a game designer?
Knowing when a game is "good enough" (it never is). I probably spend an inordinate amount of time at 99% trying to get to 100% even though it's not attainable, and agonize over things I wish I had designed into a game. Trying to get better, change what I can change and all that.

If you could design a game within any IP, what would it be?
Honestly not the biggest fan of IP! I'm obsessed with trying to be original, for better or for worse.

What do you wish someone had told you a long time ago about designing games?
"Get ready because once you start doing this it's hard to stop."

What advice would you like to share about designing games?
Be incredibly open to feedback, and always do your best to respond to criticisms you feel like you don't agree with. By having a coherent reason for why certain feedback doesn't apply, you are strengthening your understanding of your game, or you're realizing that maybe this idea actually holds some water and exposes a blind spot you didn't know you had.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: That's a Wrap! The Game of Filmmaking Frenzy
Currently looking for a publisher I have: Temporal Trouble & Sync
I'm planning to crowdfund: Temporal Trouble & Sync (could be persuaded to self-publish if I can't find a publisher for either)
Games that are in the early stages of development and beta testing are: President's Legacy - A riff on the classic card game that takes the idea and turns it into a quasi-civilization builder. One of my weirder ideas.
And games that are still in the very early idea phase are: Futuristic sports bidding game with robots, aliens, and humans Competitive somewhat asymmetric door-to-door sales game Sentinels of the Multiverse-esque game where players control minor holidays fighting corrupted major holidays

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Card and Board Game Designer's Guild Board Game Design Lab Community

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars (never watched Trek) Don't drink soda I was born in 1994, grew up with VHS

What hobbies do you have besides tabletop games?
Travel, movies, cooking, running

What is something you learned in the last week?
I can run a 10K with a sub 10-minute pace, that was cool to accomplish

Favorite type of music? Books? Movies?
I love all kinds of music, but mostly indie rock, rap, and show tunes - I was a major musical kid and still am. Stephen King is my favorite author, but I've been reading a lot of presidential biographies over the past few years, trying to get through them all. I will literally watch any movie, I'm already at 130+ movies in 2020 that I haven't seen before (it's July); I typically watch dramas, but also love horror, and like I said, I'm really not that picky.

What was the last book you read?
Finished was The Haunting of Hill House by Shirley Jackson, but I also recently finished Mornings on Horseback, which was an early biography of Teddy Roosevelt.

Do you play any musical instruments?
Trombone in elementary/middle school, tuba briefly in high school. I also sing which counts I think?

Tell us something about yourself that you think might surprise people.
My top two most listened to artists in 2019 were Taylor Swift and Kanye West.

Tell us about something crazy that you once did.
Saw Hamilton on Broadway, then immediately went to the airport to catch a 4 AM flight home.

Biggest accident that turned out awesome?
I got hit head on by a car crossing a crosswalk, and literally had no injuries. So not awesome but a whole lot more awesome than it could have been.

Who is your idol?
Stephen King, I just wish I was that creative.

What would you do if you had a time machine?
Age of Exploration, I would love to see the world when it was relatively untouched.

Are you an extrovert or introvert?
Extrovert who needs time off rarely

If you could be any superhero, which one would you be?
One that can move stuff with their mind, that seems like the best power

Have any pets?
Only vicariously through my parents and my girlfriend

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Let's keep them all! If Monopoly is erased, we run the risk of someone bringing it back even more powerful than before.

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
If you're reading this, you know who you are.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I'm currently in the middle of moving, it sucks




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Monday, September 21, 2020

Ep 32: The Year Is Dead. Long Live The Year Is Live!

Ep 32: The year is dead. Long live the year.

https://soundcloud.com/user-989538417/episode-32-the-year-is-dead-long-live-the-year

Chris Arnold and I talk about the year that was and the year that is to be.

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Saturday, September 12, 2020

GaryCon Prep Update: Moathouse Tested! Heist On The Way!

Playtesting is now complete on my Rescue of Hommlet scenario. My friends Chris and Alex came over this past weekend to beat each other to a bloody stalemate (or mutual defeat, depending on how you look at it) and it was great fun!

But first.. picture time!

  
 

The final outcome for this run was all of Weal AND Woe's character/leaders dead. All of Woe's troops dead, but there were four ghouls left rampaging against the normal-men troops of Weal. They decided to GTF outta Dodge. So, technically, Woe was stopped from controlling the Moathouse (ghouls are just ... there.) but Weal paid a heavy price with almost all of the named/leveled characters from Hommlet dead.

Gloriously awesome fun. We had a daredevil mage, a thief who ran INTO the Moathouse building itself and promptly died, Woe looting the Ring of Invisibility from his corpse, an Ogre that died in one round, it was just glorious mayhem and great fun.

The good news is that the rules are tight. They flow well, we figured out the best way to deal with magic armor/weapons, everything felt like it really hinged on good tactics and some luck of the dice to either result in victory... or a messy finish.

I'm ready for GaryCon with this one!

I am lucky to have had enough interest that I can run two playtests of my "Heist of the Century" AD&D game. Tomorrow night, I'm going to watch the original "Italian Job" to get myself in the right frame of mind.

The nature of this game leads to far more roleplaying, investigative work and a lot of set up on my part to have the pieces ready for the players to find and do something with. That's the beauty and the X factor... this is all on them. I'm not driving this car, they are. I think, I hope... I've chosen the right template and module to emulate to make this work.

I've tried to remain somewhat vague about how I've put this together, because I don't want to give any spoilers away. Once GaryCon is over, I'll do a good review of that module and of how it went for me to put this all together. Who knows, maybe I'll get good at running heist adventures? I just need to survive this next week and see how it goes!

The GaryCon event registration period for Silver badge holders was ... pretty bad. I know that the official explanation leads to an architectural flaw in Tabletop.Event's setup, but it was pretty brutal. I've taken to calling it "The Battle of Tabletop Falls" (for TTE system falling down). I know I'm being charitable in the face of some people who are really pissed off. I can understand their frustration! Not many folks were able to register. Fortunately, it seems that if you were able to put tickets in your cart, you will still have them when they reopen registration. Folks are supposed to keep an eye on Facebook, Discord or the forum for updates. Here's hoping TTE gives GaryCon a HUGE discount!

Quantum WiFi Dongle Receiver QHM300 Unboxing And Review (Best WiFi Dongl...

Friday, September 4, 2020

Playing Grim2/Madrak2 In The July Scrum (Plus Match Report)




My wife was kind enough to allow me to play in the local Scrum League taking place this month. For those that don't know, the Scrum is a Steam Roller event that takes place over the course of a month, one game a week. 

My Pairing

I've only started to get back into the WM swing of things and as such I don't feel I have enough games to really expect to actually win the Scrum. So my main goal for the event is to simply enjoy it and frankly, learn my way around playing competitively again.  We've got the new Steamroller 2018 Scenarios to play with, and simply learning to deal with that is going to be an adventure all its own.

As such I was faced with a choice on what to run: use well established "strong lists" or to play something off the wall that I've cooked up.  The established "Strong Lists" were going to be stealing Tim Banky's Madrak1 Band of Heroes list (Champs, min Long Riders, Fenns + UA) and Borka2 Power of Dhunia list.

Given that I was also in the process of being tempted to play Convergence soon, I didn't want to just grind games with a strong pair to get competitive with it especially since when I was last playing WM I had ground out a lot of Madrak1 games already.

So I went with some off beat choices with old favorites from MK2, to try and continue a Tour of Trolls: Grim2 and Madrak2.


Trollblood - Grim2 WW

Theme: Kriel Company
3 / 3 Free Cards     75 / 75 Army

Hunters Grim - WB: +25
-    Muggs & Krump
-    Trollkin Runebearer - PC: 0
-    Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19)
-    Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 6)

War Wagon - PC: 16

Fell Caller Hero - PC: 0
Feralgeist - PC: 2

Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
-    Stone Scribe Elder - PC: 3
Northkin Raiders - Leader & 9 Grunts: 15
Greygore Boomhowler & Co. - Boomhowler & 9 Grunts: 17
Thumper Crew - Gunner & 2 Grunts: 0

For Grim2 I really wanted to get games in with the War Wagon more than anything, and I figured both Raiders and Boomhowlers of all things would actually pack a sufficient melee punch as well for the normally shooty oriented Kriel Company.  I also opted for double Bomber vs. a Glacier King in order to maximize shooting output and having access to Far Strike on Grim for non-feat turns.

The Madrak2 list is one I have played previously and discussed here.

Trollblood - Madrak2 Toughallo

Theme: Band of Heroes
3 / 3 Free Cards     74 / 75 Army

Madrak Ironhide, World Ender - WB: +28
-    Trollkin Runebearer - PC: 0
-    Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15)
-    Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 13)

Fell Caller Hero - PC: 0
Fell Caller Hero - PC: 0
Eilish Garrity, the Occultist - PC: 5

Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
-    Stone Scribe Elder - PC: 3
Trollkin Long Riders - Leader & 4 Grunts: 20
Trollkin Long Riders - Leader & 4 Grunts: 20
Kriel Warriors - Leader & 9 Grunts: 11

Match Report 1

My first matchup was vs. the Scrum Overlord himself, Mark.  He's our resident Convergence player, so I was quite excited about the matchup since I'd get to see how Convergence would play.  His lists were:

Axis – Destruction Initiative

Axis
-Corollary
-Diffuser
-Galvanizer
-Inverter
-Inverter
-Inverter
-Inverter

Attunement Servitors
Ellish Garrity
Elimination Servitors
Elimination Servitors
Reflex Servitors
Optifex Directive
Transfinite Emergence Projector

Iron Mother – Destruction Initiative

Iron Mother
-Exponent Servitors
-Corollary
-Mitigator
-Prime Axiom

Algorithmic Dispersion Optifex
Algorithmic Dispersion Optifex
Ellish Garity
Attunement Servitors
Elimination Servitors
Elimination Servitors
Elimination Servitors
Optifex Directive
Transfinite Emergence Projector
Transfinite Emergence Projector

My matchup analysis for this was correct, even though my conclusions weren't particularly great for my chances.  

Axis had enough juice to push through Madrak2 to the point where I wasn't going to be able to kill enough to get through the feat before attrition swung too hard on me.   Mother would eat Grim2 alive, but Madrak2 would run right over her list.  This left Grim2 into Axis as probably the closest to a 50/50 for me, despite the fact that Destruction Initiative brings tons of shield guards. My Grim2 list brings an incredible number of shots to the table and should theoretically push through them. 

There was also the idea that with the Axis/Mother pairing in CoC, Axis handles Hordes while Mother handles Warmachine. I went in dropping Grim2 and expecting Axis and that's exactly what happened. 

Our scenario was Spread the Net, which I didn't have nearly enough playtime on. 

At the roll off my +1 to go first failed me, but Mark decided he wanted me to go first anyway, preferring to be able to score first.  Initially I thought Mark was making a huge mistake here, but in hindsight he was being rather brilliant. Spoiler Alert: I lost the game. 

Apologies for my lack of pictures here, but I was under clock pressure. I will attempt to rectify this for the next games in the Scrum.

What ended up happening was that by making me deploy first, Mark was able to counter deploy his TEP so that he would be able to get shots into me more easily where if I deployed second I could have mitigated the TEP's influence somewhat. 

At the top of turn two I burned way too much clock thinking about taking an assassination, only to realize that it would be impossible because the CoC walking vectors all have steady.  As such I was under clock pressure from the get go. 

Instead I feated and shot an Inverter off the table, positioned to score my flag and zone, and tried to mitigate the incoming TEP damage to my two units. 

Mark was able to shoot the Feralgeist off my flag (yay Optifex Directives) and run a servitor to contest my zone, conversely he killed what I was contesting his zone with (I didn't put enough in) and feated on most of my army.  Between Jacks and the TEP I lost nearly all of my Raiders but Boomhowlers were largely intact, with some being out of the feat and they had Mirage on them.   Mark is able to score his zone and flag, while also leaving two Inverters staring down my beasts and Grim.

Turn 3 is where everything went off the rails. I had 4 Boomhowlers in charge range after Mirage of the TEP, as well as a Raider who could walk and punch it under the Feat.  I landed the Mortality on the TEP from the Runebearer and started activating the units to hopefully punch it to death, but I was low enough on time that I wasn't smart enough to use the Stone for strength. DOH!

Here my dice did come up rather short, with two charges putting only 1-2 points on the TEP and the Raider doing next to nothing.  All plans swapped to killing the TEP so it doesn't wreck the rest of my lines, which was largely a mistake. I had a plan with the War Wagon to kill the servitor contesting my zone, then shoot/kill the servitor on Mark's flag and moving into contesting range while also scoring my zone with it. This diverted to get what shots I had left into the TEP and to burn shield guards.  This also meant my bombers and Grim2 were shooting at the TEP to finish it instead of killing at least one of the Inverters in my face. 

In all my haste I neglected to move part of Grim's unit to contest my zone and I left his inverters alive in the middle, although jammed by the War Wagon.  Mark scored his flag while I scored my own with the Fell Caller. 

Here Mark arguably had a workable assassination on Grim, though he was able to get a much easier path to victory.  Mark cleared out what I had in his friendly zone and scored with a Galvanizer, his solo scored his flag again, and since I had nothing in my zone he was able to run one Inverter in to score that, and then all he had to do was get the other Inverter from the middle to contest my flag and he wins. Mark tries to kill the Boomhowler in the way, missing all his servitor shots, Axis's spell, and a Diffuser shot, forgetting he can just cast the Bulldoze spell to avoid taking any free strikes at all.  I had Mortality on the Inverter, and so I was able to take two boosted POW15's on the jack, with one damage roll hitting triple 6's, but it wasn't enough and he's able to run to contest my flag – ending the game. 

Conclusions

Man the rust from not playing for a few months and not having played Grim2 since MK2 really was noticeable.  I also didn't read the TEP card close enough when investigating convergence, thinking that it lost the ability to put servitors in the back arc to get extra shots, when PP just moved the rule for that to the permutation servitors section.  Also forgetting Steady on the jacks was a major issue which caused me to burn too much clock.  I also simply made a lot of positioning mistakes that Mark was able to capitalize on very effectively.

After the game Mark asked why I didn't attempt an assassination on Axis during turn 3 while under his feat, despite his 5 camp he only had 2 shield guards I arguably had enough guns to get the job done.

In truth I saw the shield guards and camp and decided to avoid it, not realizing exactly how dicey my chances were getting.  I could have used Grim's unit to gum up the Inverters to stop counter charge, or at least partially done so, stuck a mortality and then powered through as much as possible into Axis.

Overall I'm looking forward to trying more games with Grim2, but we will have to see what this week brings.   

From the Convergence side of things, I'm definitely intrigued by Mark's list and while I would probably swap one Inverter for another jack (I only own 3), I like the idea of 1 TEP in Axis. It certainly looked fun to play.