Friday, March 29, 2019

Top 8 Best URL Shortener to Earn Money

  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  3. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  5. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  6. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  7. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  8. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

Castlevania: Legends


The Short
Pros
- Another handheld Castlevania game! Yay?
- Stars the first solo female protagonist in Castlevania history. And her hair is awesome!
- Magic system (replacing subweapons) is a pretty decent idea
- More control over jumps makes platforming a lot easier
- Has an easy ("Light") mode for those who suck
- Actually has...a plot? Whaaaaaaaaaa
- Attempts to mimic Symphony of the Night with its expansive levels
Cons
- "Expansive levels" is code for "lots of dead ends"
- Graphics look bad, especially character/enemy sprites
- Music also ranges from "just ok" to "my ears, my ears!"
- Auto-grabbing ropes is gone (why...?)
- Enemies frequently seem to have only the most basic of AI (walk off cliffs or target in on you and never leave)
- Entire plot was retconned out of Castlevania canon, because having the Belmonts be descended from Alucard and Sonia was a little too weird.
- Is like...$60 on eBay. WAY OVERPRICED.
Is it legend-wait for it....-dary?
Is it legend-wait for it....-dary?
The Long
So far we've had a catastrophic failure GB Castlevania game and a pretty damn good GB Castlevania game. So for the third installment, Konami regulated the game to a side-team, KCEN, who were also responsible for the (cancelled) Sega Saturn port of Symphony of the Night. That should be an unfortunate indication of where this review is heading already.
It's also worth pointing out that Castlevania: Legends was released after Symphony of the Night, which meant my comment in my review of Castlevania: Bloodlines (saying it was the last linear Castlevania game that wasn't a remake or a re-release) was wrong. So much for research, but I'm just gonna keep it that way. Why? Because Bloodlines is awesome and Legends is bad.
Whoops, getting ahead of myself. Let's break this down, shall we?
Sonia Belmont, retconned out of history.
Sonia Belmont, retconned out of history.
The plot follows Sonia Belmont, and was meant to be a prequel to the series. She wields the first Vampire Killer whip (the one passed down the Belmont lineage for generations), and due to some weird plot things later it is implied that all the Belmonts are descended from Sonia and Alucard (?!). But that isn't super important. What is important is vampires need killing, and Sonia is the most badass person around so she gets the job done. She's also the first solo female protagonist in a Castlevania game (where Castlevania III: Drac's Back, Jack had Sypha and Castlevania: Portrait of Ruin had Charlotte, and also Rondo of Blood let you play as Maria with some unlocks), which is a pretty neat idea! I think it would be cool to have more badass female vampire killers in the Castlevania series, especially if their hair was as rad as Sonia's.
It's unfortunate, therefore, that the game she's in is pretty damn bad.
SPOOKY GHOST SPOOKY
SPOOKY GHOST SPOOKY
Ok, "bad" might be a little much. "Bland and mediocre" might be more appropriate.
Castlevania: Legends looks at everything done in the previous Game Boy game (Belmont's Revenge) and says, "Eh, what? Auto-climbing ropes? Tight controls? Single-room challenges? Enemies that actually have patterns that make sense? Who neeeeeeeeds em?" and then proceeds to make a bloated mess of a Castlevania game. It is clear that they played Symphony of the Night and wanted to incorporate some of the "open world" style decision making in their level designs. But while this sort of worked in a linear game in Castlevania III: Dracula's Curse Hearse, here it's just an unmitigated disaster.
Levels have next to no thought put into them. Frequently, these "branching paths" will simply lead to dead ends, resulting in unnecessary backtracking. Further exacerbating this is the constant, reckless respawn time of enemies. Often an enemy will appear, you'll back up to land an attack and kill it, only to have it instantly respawn when continuing right. This happens constantly. 
And don't even get me started about the traps. Because I'm about to talk about the traps.
Pictured: Aforementioned "traps"
Pictured: Aforementioned "traps"
Sometimes (often at random but rarely as part of the "plot"), you'll whip a candle and instead of getting a delicious heart or coin, the floor will disappear beneath you. You'll then be trapped in a room with enemies you are forced to kill in waves (yes, wave based murder in a 2D platformer) until the room frees you. You get no reward for this, just the ability to continue your adventure. It's about as absurdly frustrating as it sounds.
Sophia controls decently. You don't downgrade your weapon ever (even when getting hit) which is nice, and she has the projectile-whip that Christopher had in the other Game Boy games. What's appreciated is you do have a slight bit of in-air control with the jumps this time around, though the game doesn't use this to make platforming any more interesting. In fact, most of the platforming is delightfully bland, making Simon's Quest's layouts look inspired. This is coupled with enemies (bats and ghosts in particular) who just straight up ram into you over and over with no escape. Imagine getting hit again and again but a crappy bat, whipping and trying to hit it but missing because it's sprite is literally on top of you. This is the enemy AI in Castlevania: Legends. Frustrating.
You also got this big doofus.
You also got this big doofus.
Which is interesting, because most of the bosses are cakewalks. Well, to a point. You see that "B" beneath your lifebar? What do you think that is? Well, if you've played any other 2D Castlevania ever made, you'll say "the stage boss's health bar."
Wrong. You IDIOT. 
The stage boss has no health bar. That's right, a Castlevania game with no boss health bar. You just kind of whip all over and hope he dies before you do. Great strategy.
Luckily, Sofia has this totally badass "light myself on fire so Ninjas can't get me" powerup that she can use once per stage. It makes her invincible and doubles her damage for a brief moment (you activate it by pressing all the buttons at once, thank me later). It's a cool idea, but pretty much you'll only use it for bosses, which makes an already easy boss fight even simpler.
Ceiling worms are the worst of her problems.
Ceiling worms are the worst of her problems.
Lastly, subweapons are gone. Well, sort of. You can't get the traditional ones (well, you can find them, but they're just collectibles. Yeah, I don't know either. I picked up an axe and then couldn't use it, really intuitive). Instead, after beating a stage you get a magic, which you can then switch to as it is added to your arsenal. This is actually a decent idea (allowing you to switch up magics on the fly), but it means the first few levels are super-boring as you only have one (or none) subabilities. Cool in concept, bad in execution, like the majority of this game.
All together, the gameplay in Legends is a massive letdown after Belmont's Revenge. I appreciate the attempt to add more branching pathways and change the subweapon system, but everything just seems like a misstep. Tacked onto boring enemy placement, levels that have dead ends and backtracking, and super easy bosses, and you're looking at a subpar Castlevania experience.
Plus...the graphics. Just...ugh.
Plus...the graphics. Just...ugh.
Castlevania: Legends looks bad. I honestly think it looks worse than The Adventure, which is the nicest thing The Adventure has had said about it since it was released. Everything is super thin but with a black outline, which leaves little room for any detail. Enemies have awful animations (especially after how good they were in Belmont's Revenge) and next to no detail. The backgrounds are sparse, especially when compared to the previous Game Boy games, with mostly just plain white rather than any detail. With the exception of the status bar on the bottom (where the slightly shaded health bar actually looks nice), Legends looks atrocious.
It also sounds really bad. While I appreciate some of the classic tunes showing up here, they seem bit-crunched to death when translated to the Game Boy's hardware. While Belmont's Revenge and even The Adventure managed to make do with the system's limitations, Legends seems like they just didn't care and shoved the songs in without even listening to them themselves.
I got Bloody Tears just listening to this. Ha ha ha! Urrrrgh...

I am now faced with a once-in-a-lifetime extremely difficult decision, a reverse Sophie's Choice if you will. I've been wrestling with this for a few days now, and I feel no closer to reaching a conclusion. Basically, the question is this: is Castlevania Legends worse than Castlevania: The Adventure, the same, or a little better? Believe it or not, this is actually where we're at right now. At least Castlevania: The Adventure isn't rare, so eBay carts are in the sub $10 range. Legends is now a "collector's item," which means you'd have to pay $60+ to get an actual Game Boy cartridge. That's just...insult to injury right there.
All in all, I'd probably give Castlevania: Legends a one and a half star rating, but we don't do half stars here. So because I liked the cutscenes (and the gameplay was too easy rather than Game Boy-throwing furious [with the exception of the trap rooms]), I'm going to give it the benefit of the doubt and round up. I still highly, highly suggest avoiding it unless you are some sort of collector. Besides, the entire plot of this game got removed from the canon when Castlevania: Lament of Innocence came out on the PS2, making what little relevance Legacy had evaporate. You could say it's Legacy was...not having a legacy.
Yeah, that joke could have probably used some work (much like Legends! Ha! Ok, I'll stop).

Two out of five stars. 

Sorry Sofia, your good Castlevania game is in another castle.
Sorry Sofia, your good Castlevania game is in another castle.

Far Cry 4 Reaching For Record Heights

far-cry-4-cover


Ubisoft is ready to build on the success of their previous Far Cry series games with a new installment that promises players smarter enemies, more choices and an extremely expansive world.
Read Now »

Storium Basics: Assets And Goals

We've already discussed Storium's first (and my favorite) Neutral card type, the Subplot, but that's not the only Neutral card type in Storium. Today, I'm going to discuss the other two types: Assets and Goals.

Unlike all the other cards in Storium, Assets and Goals are not things that you start with - they aren't part of your character from the beginning, and they aren't chosen at Refreshes or upon spending a stack or anything like that. Whether you have these cards or not isn't up to you, entirely - it depends on the narrator. These are both given to players - or provided for pickup - by the narrator at his will.

Assets represent things like items, people, or other resources that are sufficiently important to the story to be specifically noted. Narrators vary in how they use them—some toss out a ton, some toss out generic ones that players can customize (more on that later), and some provide only very specific, story-critical assets. The use is the same, regardless: You play the card and move things forward, telling how that resource is important in pushing the challenge closer to conclusion. It can sometimes be easier to write asset moves if you play a Strength or Weakness with them, so you can write how you use that asset well or badly.

Goals are kind of like Subplots, but they're things the narrator would like to see you address during the game. Like assets, narrators use these for all sorts of purposes. I've seen them used to represent injuries, enchantments, objectives…I've seen them used as requests to world-build or create NPCs that the narrator can use…all sorts of things. They work similarly to subplots - you get a stack, and when you play all the cards of that stack, you get a free Wild Strength as a reward. Basically, these are the narrator's way of saying, "Hey, talk about this in the story or show this happening, and if you do it, you can get a Strength card for making the story more interesting."

Narrators may give Assets or Goals to you directly, or may lay them out to be picked up. You can pick up a card that a narrator set out by using the "pick up cards" button at the bottom of your move editing window when writing a move. If picking a card up, you'll often want to actually show the item being picked up as part of your move, or show your character now thinking about the Goal and deciding to take it up, but that isn't always necessary (for instance, I often use Assets to represent other characters traveling with the group).

Whether given to you or picked up by you, you can then hold on to the asset card until you feel like playing it. You can also pick up and play an asset card in the same move.

Like subplots, assets and goals are neutral cards–they push a challenge closer to conclusion but don't themselves tip the scale one way or another. I look at it like this: You might have a gun, and that might matter to a scene, but whether it is a good thing or a bad thing really depends on how you use it…so Strengths and Weaknesses are still what you use to affect outcomes. That's not to say you have to play one of those cards along with an asset or goal, but I do have to say I generally find it easier to write moves for asset or goal cards if I play them with a Strength or Weakness myself.

If you play an asset or goal card on its own, think like you do for Subplot cards: the card is important to the scene and pushes things towards a conclusion, but doesn't change the current Strong/Weak balance so things still feel like they're headed for the ending they were headed for before, overall. As with Subplots, that can feel good if things were headed towards a Strong outcome, or bad if they were headed for a Weak outcome, or just...well...uncertain if they were headed for an Uncertain outcome. The overall feel of the situation hasn't changed, but now there's less time to change it.

Asset cards can be rewritten, as I've noted above. If an asset card has multiple uses (a "stack"), you can use the "browse your cards" button in your move writing window to look at it and rewrite the asset. This consumes one use of the asset card stack, but lets you rename it to something that seems more narratively important at the time. That means that if you have, say, a stack of asset cards representing a gun and you don't have access to that gun in the story presently, you can just rewrite the stack into something else–maybe your character always keeps a city map around.

Note that not all narrators allow that – some really prefer assets to represent one thing and one thing only. But the basic idea of how they're set up is to give you something to use when you feel like your character would have something to help out and you want to highlight that. I believe Stephen Hood called them "ways to plug holes in the plot," and that's a pretty apt description.

Assets and Goals will feature majorly in some games, and barely at all in others, depending on the narrator's style, but they're cards you need to be aware of. I actually haven't written all that much on Assets and Goals over the course of my writing on this blog, as in my own narration they are cards I don't use much! This is a case where I suggest talking with other players and narrators on Storium more than looking to my writing for advice. That said, here are a few articles that cover Neutral cards more generally:

Thursday, March 28, 2019

How To Earn From Pubg Mobile

Today i gonna show how you can earn from pubg mobile relly
This is an easy methods
There are many methods from which you can earn but the way which i am talking about is really genuine and safe because i have presonally tried this
So if want to earn from pubg mobile than use my metods to earn.
              Click here to earn from pubg
Just go to this website (give just above)
Create your account to play pubg turonament 

Gobliiins - The Great Escape

By Ilmari


Where we left off last time


The dungeon may look like an easy place to escape, what with the enormous cave mouth leading outside, but it's full of all sorts of tricks. The hole on the left wall has some monster guarding the pathway, the snake is obviously scary, the vase on the cave floor contains a nasty critter, the upper ladder is too broken for climbing, and once you get on the ledge above, the button releases rocks on you.


Lucky it doesn't bite

One thing I could do was to spell the skeleton, which moved a bit and left a bone behind. Dwayne couldn't do anything with the bone, but hit himself, but Hooter managed to change it into a flute, which was obviously meant for snake. Snake straightened, and BoBo used it as a rope to climb on the ledge. Now only thing I had to do was to get Hooter and Dwayne up also. I quickly found out that BoBo could push rocks down on one of the wooden boards, which suggested a simple plan.


Catapulting


Here again
 Wizard's house was guarded by his dog, Ragnarok. This was a strange level. My first thought was to get the piece of meat and give it to the dog. And that appeared to work! Yet, at the beginning of next level I still had the meat, and as I learned later, I hadn't got rid of the dog.


Where am I now?

It wasn't obvious at first, but reading the manual later, it should have been evident that my target was the little bird peeking out of the treehole, because Ragnarok had taste for little birds. With no goal I just started testing things. Let's begin with the meat I still had in my possession. What was I supposed to do with it?


Give it to this guy

My next attempt was to take the cork from the upper left corner of the screen.That attempt didn't end well.


Could you stop doing that?

My next idea was to take the windsock and use it to capture the butterfly.


At this point I thought I'd get a ride to the top of
the tree from the butterfly, but then Dwayne fell down

Getting up was the right idea, but it had to be done differently. Hooter enchanted one of the smaller branches, which then grew longer. Then it was again time to use live ammunition.


I am seeing a pattern in these puzzles

BoBo flew Dwayne and Hooter up the tree. Hooter loosened up the cork, which Dwayne took. After a little experimentation I noticed that I could cover one of the holes with the cork. What then? Well, at this point I read the manual and got the idea that I should try to get the little bird. The trick was to let BoBo hit the bird, which tried to get outside from one of the two holes at the upper branches of the tree. One hole was covered with the cork and Dwayne was guarding the other hole with the windsock.


Perfect hunting!

Next step was obvious.


Catch the bird, boy!

Ragnarok was interested of the bird, but wasn't still leaving. The answer was that since the dos was now distracted, Hooter could do some magic to it.


A flying dog

With Raganarok out of the way, it was simple to break the door down and enter house. I'll stop at this point. I am slightly more negative about the game this time, since the sequence of the three last levels was a bit unclear and I often had no idea what I was trying to do. I hope the game picks up some slack now!

Session time: 1 h 15 min
Total time: 4 h 55 min

Naruto To Boruto: Shinobi Striker Deluxe Edition [V1.10.00 + MULTi11 + All DLCs] For PC [5.9 GB] Repack

Naruto to Boruto: Shinobi Striker - developed by Soleil Ltd. and published by Namco-Bandai, is a video game released in North America and Europe on PlayStation 4, Xbox One and Windows on August 31st 2018.


Featuring: The Naruto franchise is back with a brand new experience in Naruto to Boruto: Shinobi Striker. This new game lets gamers battle as a team of 4 to compete against other teams online! Graphically, Shinobi Striker is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are! The Deluxe Edition includes the full Naruto to Boruto: Shinobi Striker video game and all additional content eligible to the Season Pass. Download this new video game on your PC for free.
1. FEATURES OF THE GAME

Dynamic Third person ninja gameplay lets players take advantage of an arena environment, with vertical running.
• Featuring your favorite Naruto characters and some teams from the series including Naruto, Sasuke and Team 7.
• Enjoy the epic Acrobatic ninja action with Dynamic and High speed Battles in an advanced amazing Graphic style.
• Introducing 4 vs. 4 team based gameplay with eight ninjas fighting simultaneously and play co-op with your friend.
Create your own new avatar with over 200+ customization items & skills plus with more Vivid colors for characters.

Game is updated to latest version
▪ Naruto to Boruto: Shinobi Striker - Jiraiya
▪ Naruto to Boruto: Shinobi Striker - Orochimaru
▪ Naruto to Boruto: Shinobi Striker - Season Pass
▪ Naruto to Boruto: Shinobi Striker - Tobirama Senju
▪ Naruto to Boruto: Shinobi Striker - Hiruzen Sarutobi
▪ Naruto to Boruto: Shinobi Striker - Hashirama Senju
▪ Naruto to Boruto: Shinobi Striker - Minato Namikaze
▪ Naruto to Boruto: Shinobi Striker - Master Character Pain Early Unlock
▪ Naruto to Boruto: Shinobi Striker - Shinobi Strikers Coat Black (Gender-Neutral)
▪ Naruto to Boruto: Shinobi Striker - Seventh Hokage Costume (Gender-Neutral)
▪ Naruto to Boruto: Shinobi Striker - Jiraiya Costume with Shima and Fukasaku

▪ Naruto to Boruto: Shinobi Striker - Shinobi Strikers Coat White (Gender-Neutral)

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

NARUTO TO BORUTO: SSDE [v1.10.00 + MULTi11 + ALL DLCs] - DOWNLOAD LINKS
http://pasted.co/af29b5ae       https://pastebin.com/raw/9EYeguHE
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ When the download process is finished, locate or go to that file.
➤ Open and extract the file by using 7-Zip, and run 'setup.exe' as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.










5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Windows 7, Windows Vista, Windows 8, Windows 10 | requires 64-bit
Processor: Intel Core i3-8350K or AMD FX 8320 or any kind of higher processor
Memory: at least 4GB System RAM
Hard Disk Space: 20GB free HDD Space
Video Card: Nvidia GeForce GT 640 or higher graphics card for better gaming experience
Supported Language: English, French, Italian, German, Spanish, Polish, Russian, Portuguese-Brazil, Korean, Simplified Chinese, and Traditional Chinese language are available and supported for this game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Wednesday, March 27, 2019

Speaking Of Plagiarizing Slimeballs...

Ladies and gentlemen, I give you ... 6waves. Remember that name, and don't ever buy anything from them again. Ever.

Here's why:

This is Triple Town, by Spry Fox:


And this is Yeti Town, by the aforementioned Slimeballs Inc.

See! They added snow!

And 6waves developed the game under the pretense of negotiating with Spry Fox to publish Triple Town:
6waves was in confidential (under NDA) negotiations with us to publish Triple Town at the exact same time that they were actively copying Triple Town. We gave 6waves private access to Triple Town when it was still in closed beta, months before the public was exposed to the game. We believed those negotiations were ongoing, and we continued to give private information to 6waves, until 6waves' Executive Director of Business Development sent us a message via Facebook on the day Yeti Town was published in which he suddenly broke off negotiations and apologized for the nasty situation. His message can be found in its entirety in the body of our legal complaint.
It's bad enough to rip off another company. To do so while you are pumping them for private information (first, our game design ideas, and later, after the game was launched on Facebook, our private revenue and retention numbers) is profoundly unethical by any measure.
So tell me: did Generation Napster have every last trace of scruples removed in between watching  Digimon and playing Syphon Filter?

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